![]() ![]() Long story short, after much swearing, he quit. My first playthrough ended quickly because my character got so annoyed with a child that he just literally lost all morale and, through that, his want to even continue being a cop. When I gave the command to attack, a pair of dice rolled and, luckily, I passed.īut that’s how this game works. When fighting a giant skin-head, it didn’t come down to my reflexes or ability to dodge, it came down to the game noticing my strength levels, mixing it with options like whether or not I had shoes on to whether or not I was heavily hungover, and telling me to percentile of my success if I chosen to knock the dude out. The game doesn’t full-on state that you’re doing a perception check but it rolls like a DM that does that all on the sly. There’s a dungeon master/narrator and your ability to see things, notice things in a conversation or have an understanding of the lore of the world comes down to dice rolls. The entire game itself plays like a tabletop roleplaying game. The only thing going in his favor is the simple fact his heart hasn’t stopped yet and, to him, even that’s somewhat up-in-the-air on whether that’s good or bad. It allows you to build your character as if you were setting him up for a tabletop RPG and then, with a series of intro questions, really gives the game an idea of who you want to be for this session.įrom there you enter the role of the most down-on-his-luck detective. But at this point, you should know why I’m writing this intro with “should.”ĭisco Elysium is a remarkably clever title. It’s more focused on storytelling than rapid controller-destroying gameplay. It utilizes the same dimensional scale as the exceptional Hades. On paper, Disco Elysium‘s newest version, “The Final Cut,” should have been perfect for the Nintendo Switch. ![]() Platforms: Nintendo Switch (reviewed on), PS5, PS4, Xbox Series X|S, Xbox One, PC Stay tuned for more coverage, information, and general gushing about the game as it becomes available.By Eric Halliday 11 months ago Follow Tweet ![]() With Disco Elysium - The Final Cut’s PS4, PS5, and PC release date set for March 31, the 2021 gaming calendar just got a whole lot brighter. With new opportunities and a fully voiced game on the way, it’s more than enough reason to return to the game or explore altogether anew. ![]() Having scored stellar reviews and won various awards in its launch year of 2019, including Shacknews Best PC Game, Best Narrative Game, and placements in Shacknews’ Top 10 Indies of 2019 and Top 10 Games of 2019, it can safely be said that Disco Elysium has garnered our love here, as well as around the industry. We were delighted to find out about The Final Cut edition when it was announced back in December 2020. More Disco Elysium on further platforms is a good thing nonetheless. Launch on those platforms is expected sometime in Q3 2021. There was no word on Nintendo Switch or Xbox versions of the game. The PS5 version of the game in particular will also feature 4K and 60 FPS visual upgrades not available on other platform editions of the game. The PC version will also upgrade to The Final Cut version of the game, which features a new area, new quests, and full voice acting for all character characters throughout the game. On March 31, 2021, Disco Elysium - The Final Cut will launch on PS4 and PS5 consoles. ZA/UM and PlayStation revealed the release date of Disco Elysium - The Final Cut’s PS4 and PS5 launch on the PlayStation YouTube channel on March 17, 2021. A new PS4 and PS5 trailer has revealed that Disco Elysium - The Final Cut’s release date is slated for the end of this March. Well, here we are in March, so where is Disco Elysium - The Final Cut? Right around the corner, apparently. ZA/UM delighted fans when it released that a Final Cut version of the Disco Elysium would be coming to PlayStation consoles in March. ![]()
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